Recent Posts

What is “Owner” in Godot?

1 minute read

In the simplist terms, the owner is the root node of a scene. When saving a scene in the editor, it will be set for you. However, if you are dynamically crea...

Bitflags in Unreal C++

2 minute read

You’re in a situation where you want to combine multiple flags into one simple variable. A simple example we can look at to help illustrate this is the firem...